Note; Extract this file to you Quake2\ dir, using folder names. {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} Title : NitroGen Game : Quake 2 Release date : 09/26/2004 Filename : NitroGen.bsp Filesize : 1.471 mb Author : Robert Sven Boom ($ilver@cer) Email address : rsb@hccnet.nl Homepage : http://www.planetquake.com/silveracer {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} Description : A gloomish HighTech style map, with fair r_speeds for these days that was made for Le Ray's "Q2 Mapping Contest 2004". Atmosphere is created in a white and creamish gloomy atmosphere with white, cream and gray lighting. It is recom- mended to have a go in this map as a duel or FFA style of play. Player load is best suited at 1vs1 or 2vs2 duel play and 3-9 FFA play. NitroGen is dressed up in custom textures, the sets used were oblivion and than_industrial. These Custom textures are combined with some detailed brushwork to get a new fresh look into the Quake2 scene. {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} Play/map information: Game : Quake2 Single player : No, Just a mappers place to look... Death match : Yes, 7 spawnpoints, and great fun! Teamplay : Maybe a 2on2 or a n00b 3on3 Ctf : Nope Duels : Yeah, there the best.. New Textures : Yes, almost all custom. New Sounds : Yes, adjusted and mixed by me... New Env : No Keeping something standard for once. My recommended settings: Vid_gamma : 0.7 intensity : 2.2 gl_modulate : 2 {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} Contruction: Base : New level from scratch Contruction time : In hours i don't know, but about 0.8 months with of and on mapping. Maybe about 72 hours orso. Editor used : QuArk 6.4 alpha Compilers : Timvis from buildpak39, Qbsp3, arghrad 2.01 Build time : Bsp 4 sec / Vis 16 sec / Rad 157 sec, about 2.95 minutes. Compile machine : AthlonXP 1.7 / 768 DDR pc2600 / GF2Ti-64MB / 30,0gb 7200rpm Previous Maps: FutureTech (ftechfinal.bsp) Atlantic Station (atlantics.bsp) Lunar Outpost (lunout.bsp) The Goth (thegoth.bsp) The Digital Dimension (TheDigitalD.bsp) Note; All maps are on my site! For all to download for there servers and more. {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} Additional thanks to: Id softwareŽ : For Quake 2 Armin Rigo : QuArk 6.4 alpha Le Ray : For the competition and the free time needed to set it up. The Judges : For there free time and honest judging. Thanks Guys!! John Fitzgibbons : The great textures! Oblivion wise... Than : The great industrial textures! Quake2 Fans : For keeping quake2 alive and kicking! My Fans : Oh com'on, why am i kidding myself, i got no fans.... To anyone : For downloading and playing this baby... {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} Legal stuff: You may not use this level as a base to build additional levels. This zipfile may only be redistributed free of charge and unaltered with this text file included. You must obtain my permission before including this level on any sort of CD compilation. Thank you for downloading. Have fun:) (c) 2003 Copyright R.S.Boom alias $ilver@cer. {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}