================================================================ Title : Laser Halls Date : Mar 14, 2007 Filename : laser_x7.bsp Author : X7[Q2C] (Bill Plews) Email Address : wplews@gmail.com Home Page : http://www.geocities.com/wplews/ Clan Home Page : http://leray.proboards34.com/ ================================================================ * Play Information * Single Player : Yes 1 Start Cooperative : none Starts Deathmatch : Yes 7 Starts CTF - Extinction : none Starts Deathmatch Intermission : Yes 2 End Difficulty Settings : none New Sounds : none New Graphics : none New Music : none other : Quad classname for the WoD&LOX MODs, item_oldquad A maps/laser_x7.tga for use with the EGL Client Entity file laser_x7.ent * Construction * Base : NEW Editor(s) used : Tread3D v2.3 : The Quake2 compiling utilities by Geoffrey DeWan, qbsp3.exe Revision 1.09 qvis3.exe Revision 1.03 qrad3.exe Revision 1.04 Found at - http://home.insightbb.com/~gryndehl/q2compile/quake2.html : ArghRad by Tim Wright (Argh!) Arghrad.exe Revision 3.00T9 Found at - http://users.ntplx.net/~argh/arghrad/ Known Bugs : none found * Copyright / Permissions * Authors MAY NOT use this Level as a base to create their own maps. You MAY, however, distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (FTP, BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================= *COMPILING INFO* F:\Tread3D\Quake2>Qbsp3.exe F:\Quake2\baseq2\maps\laser_x7.map ----------- qbsp3 ----------- original code by id Software Modified by Geoffrey DeWan Revision 1.09 ----------------------------- gamedir set to F:\Quake2\baseq2\ entering F:\Quake2\baseq2\maps\laser_x7.map 0...1...2...3...4...5...6...7...8...9... (4) 0...1...2...3...4...5...6...7...8...9... (5) writing F:\Quake2\baseq2\maps\laser_x7.prt Writing F:\Quake2\baseq2\maps\laser_x7.bsp 17 seconds elapsed F:\Tread3D\Quake2>Qvis3.exe F:\Quake2\baseq2\maps\laser_x7 ----------- qvis3 ----------- original code by id Software Modified by Geoffrey DeWan Revision 1.03 ----------------------------- reading F:\Quake2\baseq2\maps\laser_x7.bsp reading F:\Quake2\baseq2\maps\laser_x7.prt 1127 portalclusters 3155 numportals 0...1...2...3...4...5...6...7...8...9... (27) 0...1...2...3...4...5...6...7...8...9... (2123) Average clusters visible: 159 Building PHS... Average clusters hearable: 537 visdatasize:179355 compressed from 324576 writing F:\Quake2\baseq2\maps\laser_x7.bsp 2151.0 seconds elapsed F:\Tread3D\Quake2>arghrad.exe -extra -bounce 16 F:\Quake2\baseq2\maps\laser_x7 ----- ArghRad 3.00T9 by Tim Wright (Argh!) ----- ----- TESTING VERSION, DO NOT REDISTRIBUTE ----- Modified from original source code by id Software ----- Settings ----- -extra enabled (extra quality light sampling) -bounce set to 16 (radiosity bounces) gamedir: F:\Quake2\baseq2\ ----- Load BSP File ----- reading F:\Quake2\baseq2\maps\laser_x7.bsp ----- Light World ----- 0...1...2...3...4...5...6...7...8...9... (795) 0...1...2...3...4...5...6...7...8...9... (349) 0...1...2...3...4...5...6...7...8...9... (5) ----- Save BSP File ----- writing F:\Quake2\baseq2\maps\laser_x7.bsp ----- Time ----- 1212 seconds elapsed F:\Tread3D\Quake2>pause Press any key to continue . . . ================================================================= /EOF