The arms of Lilith (quake2 edition) -- a map for Quake II by spirit GENEREAL MAP DATA ================== MAP NAME : spirit2dm2 LONGNAME : The arms of Lilith (quake2 edition) ARCHIVE NAME : spirit2dm2.zip VERSION : final GAME TYPE : tourney (1vs1) TEXTURES : * clockwork, hh3lights and hh3broken texture sets by rorshach (converted from tga to wal format by m at q2c) http://rorshach.cottages.polycount.com * few textures were taken from the nexus6 tremulous map, these textures were made by by evil lair and the tremulous team: spirit2dm2/floor1_l3_2a spirit2dm2/achtung_clang_128 spirit2dm2/crate_128 spirit2dm2/barrel_rst_sign spirit2dm2/barrel_rst_top spirit2dm2/e8trimlight_edge spirit2dm2/mtl-well_l3_88c http://www.tremulous.net/ http://evillair.net/ * skybox from lun3dm3 by lunaran http://www.lunaran.com/ SOUNDS : taken from the Quake2World edition of the map 'torn -- torn glory' by card0 BASE : none (new map from scratch) RELEASE DATE : september 12th 2008 TRIVIA ======= STUFF USED : * qeradiant 1.50 (compiled from svn) -- http://www.qeradiant.com/ * q2map, pak -- http://www.qeradiant.com/ * arghrad -- http://arghrad.planetquake.gamespy.com/ * qbsp3, qvis3, qrad3 -- http://home.insightbb.com/~gryndehl/q2compile/quake2.html * cq2map shell scripts -- http://maps.sp1r1t.org/stuff/ * coffee BUILD TIME : many hours during the summer of 2008 FILE SIZE : ~ 3.5 MB (spirit2dm2.zip) BRUSHES : > 1500 ENTITIES : > 200 COMPILATION : compiled using my cq2map shell scripts. command lines used: qbsp3 maps\spirit2dm2.map qvis3 maps\spirit2dm2.bsp arghrad -ambient .2 maps\spirit2dm2.bsp NOTES : This map was build for the 6th mapping contest at the Quake 2 Cafe (q2c). Greetings to all mappers who participated and thanks to the people who organized it! * http://leray.proboards34.com This map was tested with r1q2 under win32 and with aprq2 under linux. * http://www.r1ch.net/stuff/r1q2/ * http://maniac.aq2world.com/apr/ I started to build the map for Quake2World (q2w) when the contest started and began porting it back to Quake II (q2) about 14 days before the contest ended. The q2 edition has less details and a few gameplay changes because q2w has faster movement and supports things that q2 doesn't. I encourage you to get the Quake2World version of the map! It comes with q2w, so just type 'map lilith' in the q2w in-game console. You'll also be able to download it from my website when the contest is over. See http://www.quake2world.net for more info on Quake2World. GAMEPLAY ========= WEAPONS : 2 RL, SSG, RG, CG, HB, GL, MG ITEMS : 2 JA, CA, BA, MH INSTALLATION AND HOW TO PLAY ============================= INSTALL: * Extract the file 'spirit2dm2.zip' to your 'quake2/baseq2/' directory (preserving paths). The following files will be extracted: * maps/spirit2dm2.bsp -- the bsp file needed to play the map * maps/spirit2dm2.map -- the source file of the map * maps/spirit2dm2.loc -- location file for team chat messages (r1q2 and other q2 clients) * docs/spirit2dm2.txt -- this readme file * docs/spirit2dm2.license.txt -- the full GPL license * env/spirit2dm2/* -- the skybox files for this map * sound/spirit2dm2/* -- the sound files for this map * textures/spirit2dm2/* -- the texture files for this map PLAY: * You can load the map using the Quake II in-game console: 'map spirit2dm2' (Note that some clients like r1q2 prefer 'gamemap spirit2dm2'.) * You can also start it from the command line of your OS: 'quake2 +map spirit2dm2' * To start a simple server do sth like this: 'quake2 +set dedicated 1 +map spirit2dm2' * To play the map on public servers, cast a vote for it: 'vote map spirit2dm2' AUTHOR INFO ============ NAME : spirit CONTACT : see http://www.sp1r1t.org/contact/ WWW : http://maps.sp1r1t.org THANKS & CREDITS ================== * RUST Gamedesign and quake2.com for many mapping tutorials and the quake 2 workshop RUST - http://www.gamedesign.net/node/11 Quake2.com - http://www.quake2.com/qworkshop/ * The Quake II Cafe - http://leray.proboards34.com * Rorshach, Evillair, Lunaran and the trem team for their great texture work * id Software and the guys at qeradiant.com for Quake 2 and the Radiant editor id - http://www.idsoftware.com qeradiant - http://www.qeradiant.com * The Quake2World team for play testing, comments, suggestions, talk and quake2world http://www.quake2world.net irc://chat.freenode.net/quetoo * Some friends for testing the map with me, you know who you are. Special thanks go to henneck for playing the early & ugly alpha versions against me. * The sounds were taken from the q2w edition of map-torn by card0. * m at the q2c for converting the textures to wal format. * Last but not least, the person who gave this map its name. Copyright / Permissions ======================== spirit2dm2.map -- a map for Quake 2 Copyright (C) 2008 Tim 'spirit' S. -- http://www.sp1r1t.org/contact/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. Note that the GPL only applies to my work (the .map-file), the textures were made by Rorshach, Evillair and the tremulous team and are released under a different license (see THANKS & CREDITS). See spirit2dm2.license.txt for the full license of this map. Please distribute modified versions of this map under a new name. TODO list ========== * count the fruit flies in my kitchen in july * apply eye shadow while jogging * type 'map spirit2dm2ld' in the quake 2 in-game console on my slow box and wonder why nothing happens * drink even more coffee